| "Main Stages of Knowledge Technology Development" by Gregory Gromov* | |||||||
| Knowledge | Production | ||||||
| Main Landmarks of Knowledge Technology | Time Vector from Present Time [years] |
General Description of the Techological Stage | Achived Level of Knowledge Technology | Prevaling Type of Production Culture | Typical Production Process | Speed Rate of the Production Process | |
| Gross Output: total production growth | Nomenclature: Production Diversity Growth | ||||||
Cave Art Writing |
30 -- 20 thousands 6 thousands |
Pre-machine Stage: first counting tools made of bone or stone, calendar, pre-mechanical (sun, water, ... , etc.) clock, compass, paper, books. |
Manual technology of knowledge recording |
Contemplative: artistic in static |
Craft Industry: small-scale or unique production |
Slow |
Slow |
| Publishing: Book-printing |
500 | First Information Revolution | |||||
Telegraph Photography Radio Computer |
170 - " - 100 60 |
Mechanized Stage: printing press, mechanical clock, telegraph, photography, telephone, phonograph, radio, movies, tape recording, television, computer | Mechanized technology of knowledge circulation |
Mechanistic formal logical |
Mechanized mass production of standardized articles |
Quick |
Slow |
| Personal Computers | 20 | Second Information Revolution | |||||
? |
? |
Simbiotic Stage: PC "game features", personal workstations, local area networks, systems providing direct personal access to the branch, regional and worldwide informational resources | Mechanized technology of knowledge circulation |
Man-computer technology of knowledge autoformalization |
Game-like style: artistic in dynamics |
Quick |
Quick** |
| ? | ? | Third Information Revolution | |||||
*/ Source: Autoformalisation -- Knowledge Acquisition of the Professional Skills" by Gregory Gromov Microprocessor Devices & Systems, Moscow, 1986, N 3, p.88 |
|
**/ Note: For the first time the computer proves capable of help Man in extending the limits of his imagination and enrich diversity of the new solutions, rather than just increasing his physical ability for multiple repetition of the previously found solutions. The so-called PC "game-component" (or "game-features") served as a "detonator" of this explosive type process. For more detail refer to the article: "Game Component of the Personal Computer" by Gregory Gromov, Microprocessor Devices and Systems, 1984, #1, p. 46-47. See also the corresponding chapter in the above-mentioned book "National Informational Resources: ..." by Gregory Gromov, Nauka, Moscow, 1984, p.124-127 |