"Main Stages of Knowledge Technology Development"   by Gregory Gromov*
Knowledge Production
Main Landmarks of Knowledge Technology Time Vector from
Present Time
[years]
General Description of the Techological Stage Achived Level of Knowledge Technology Prevaling Type of Production Culture Typical Production Process Speed Rate of the Production Process
Gross Output: total production growth Nomenclature: Production Diversity Growth


Cave Art


Writing


   30 -- 20
   thousands

   6 thousands
Pre-machine Stage:

first counting tools made of bone or stone, calendar, pre-mechanical (sun, water, ... , etc.) clock, compass, paper, books.
Manual

technology of knowledge recording
Contemplative:

artistic in static
Craft Industry:

small-scale or unique production


   Slow


   Slow
Publishing:
Book-printing
500 First Information Revolution            

Telegraph

Photography

Radio

Computer

170

- " -

100

60
Mechanized Stage:

printing press, mechanical clock, telegraph, photography, telephone, phonograph, radio, movies, tape recording, television, computer
Mechanized

technology of knowledge circulation
Mechanistic

formal logical
Mechanized

mass production of standardized articles


   Quick


   Slow
Personal Computers 20 Second Information Revolution            




?




?
Simbiotic Stage:

PC "game features", personal workstations, local area networks, systems providing direct personal access to the branch, regional and worldwide informational resources
Mechanized

technology of knowledge circulation
Man-computer

technology of knowledge autoformalization
Game-like style:

artistic in dynamics


   Quick


   Quick**
? ? Third Information Revolution            
 

*/ Source: Autoformalisation -- Knowledge Acquisition of the Professional Skills" by Gregory Gromov
 Microprocessor Devices & Systems, Moscow, 1986, N 3, p.88
 

**/ Note: For the first time the computer proves capable of help Man in extending the limits of his imagination and enrich diversity of the new solutions, rather than just increasing his physical ability for multiple repetition of the previously found solutions. The so-called PC "game-component" (or "game-features") served as a "detonator" of this explosive type process. For more detail refer to the article: "Game Component of the Personal Computer" by Gregory Gromov, Microprocessor Devices and Systems, 1984, #1, p. 46-47. See also the corresponding chapter in the above-mentioned book "National Informational Resources: ..." by Gregory Gromov, Nauka, Moscow, 1984, p.124-127